<!doctype html> <html lang="zh-CN"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>Demo-01</title> <script src="libs/Three.js"></script> <style> body{ margin: 0; overflow: hidden; } </style> </head>
<body>
<div id="webGl-output">
</div>
<script> function init(){ var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,0.1,2000); var renderer = new THREE.WebGLRenderer(); renderer.setClearColor(new THREE.Color(0xEEEEEE)); renderer.setSize(window.innerWidth,window.innerHeight); renderer.shadowMapEnabled = true; var axes = new THREE.AxesHelper(20); scene.add(axes); var planeGeometry = new THREE.PlaneGeometry(60,20); var PlaneMaterial = new THREE.MeshBasicMaterial({color:0xCCCCCC}); var plane = new THREE.Mesh(planeGeometry,PlaneMaterial); plane.rotation.x = -0.5*Math.PI; plane.position.x = 0; plane.position.y = 0; plane.position.z = 0; plane.castShadow = true; plane.receiveShadow = true; scene.add(plane);
var cubeGeometry = new THREE.BoxGeometry(4,4,4); var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xFFB6C1}); var cube = new THREE.Mesh(cubeGeometry,cubeMaterial); cube.position.x = 0; cube.position.y = 5; cube.position.z = 2; var sphereGeometry = new THREE.SphereGeometry(4,20,20); var sphereMaterial = new THREE.MeshLambertMaterial({color: 0xFFB6C1}); var Sphere = new THREE.Mesh(sphereGeometry,sphereMaterial); Sphere.position.x = 10; Sphere.position.y = 4; Sphere.position.z = 2; cube.castShadow = true; Sphere.castShadow = true; scene.add(cube) scene.add(Sphere);
var spotLight = new THREE.SpotLight(0xFFFFFF); spotLight.position.set(130,130,-130); spotLight.castShadow = true; scene.add(spotLight);
camera.position.x = 30; camera.position.y = 30; camera.position.z = 30; camera.lookAt(scene.position) document.getElementById('webGl-output').appendChild(renderer.domElement); renderer.render(scene,camera); } window.onload = init </script> </body> </html>
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